42 Cube3D
42 Cube3D#
A 3D raycasting engine project that implements a Wolfenstein 3D-style game engine from scratch. This project explores computer graphics fundamentals, raycasting algorithms, and real-time rendering techniques.


Overview#
Cube3D is a classic 42 school project that challenges you to build a 3D game engine using raycasting—a rendering technique that creates a 3D perspective from a 2D map. It’s an excellent way to understand how early 3D games worked and how graphics rendering algorithms function.
Features#
- Raycasting engine implementation
- 2D map to 3D perspective conversion
- Real-time rendering
- Player movement and camera controls
- Texture mapping
- Sprite rendering
Technologies Used#
- C - Core implementation language
- MinilibX - Graphics library (42’s minimal X11 interface)
- Raycasting Algorithms - 3D rendering technique
- Mathematics - Vector math, trigonometry for raycasting